The Seeker is the ranged support build. The Wand and Tome handles healing, barriers and curses; the Longbow means you contribute damage rather than standing idle when the party is topped up. Both weapons operate at long range, so unlike most hybrid supports you're never being asked to be in two places at once. It's a common sight in the upper brackets of 2026 PvP lists.
The support build for players who don't want to spend fights watching health bars. Here's how it splits its time.
What the build is
The Longbow is Throne and Liberty's sniper — Strafing and Brutal Arrow for sustained poke, Ensnaring Arrow to slow an approach, and Steady Aim into Decisive Sniping for a very large single hit. It scales off Dexterity and Perception. The Wand and Tome brings Swift Healing and Fountain of Life, Blessed Barrier and Invincible Wall, and a curse suite — Curse Explosion, Touch of Despair, Karmic Haze — and scales off Wisdom. The pairing works because both weapons want the same position: back, safe, with sightlines. You never have to choose between healing range and damage range.
Why players run it
- Both halves work from the same position — no positional conflict at all.
- Real damage between heals — you're contributing when nobody's hurt.
- Ensnaring Arrow as peel — slowing a diver is a support tool as much as a damage one.
- Safe — the safest of the support pairings by a comfortable margin.
How to play it
Decide which half is your job and stat for it — Wisdom if the group is relying on you to heal, Dexterity if you're there primarily for damage — then take Perception second regardless, because both halves need to actually connect. The reason this pairing is easier to play than most hybrids is positional: both weapons want you at the back with clear sightlines, so you're never trading one role's effectiveness for the other's range. Use Ensnaring Arrow as a peel tool, not just a damage setup; slowing an assassin diving your healer is often worth more than any shot you could have fired instead. The honest caveat is that you have no escape, so if a diver does reach you, your survival depends on your team noticing.
The honest trade-off
✓ Why to run it
- Both weapons want the same position — no positional compromise.
- Contributes damage when the group doesn't need healing.
- Ensnaring Arrow is a genuinely useful peel for your backline.
- The safest support pairing in the game.
△ Honest caveats
- Dexterity/Wisdom split — you'll never max both halves.
- No escape tool; a successful dive on you is usually fatal.
- Lower healing throughput than Wand + Orb or Wand + Staff.
- Long cast times on the big shots don't suit chaotic fights.
Kit for a ranged support
Watching health bars and landing precise shots at the same time is a lot of attention split. Reachable heals matter more than raw aim here.
Quick answers
Is the Seeker good in Throne and Liberty?
Yes — it's a strong ranged support that appears regularly in upper-tier 2026 PvP lists. Both weapons work from the same safe back-line position, which removes the usual hybrid compromise.
What stats should a Seeker prioritize?
Wisdom if you're the group's primary healer, Dexterity if you're mainly there for damage. Perception second in either case, so both heals and shots land reliably.
Is it a real healer?
Yes, though with lower throughput than Wand paired with Orb or Staff. In exchange you get meaningful damage output when nobody needs healing.
What's the main weakness?
No escape. If an assassin reaches your position you have Ensnaring Arrow and little else, so you depend on your team to peel for you.