The Voidlance is the Spear's support pairing. The Wand and Tome brings heals, barriers and a full curse suite, and the Spear brings reach, mobility and Ignite pressure. It sustains itself better than any other Spear build and kills more slowly than all of them. That trade is the entire identity of the build, and whether it suits you depends on whether you'd rather win fights fast or simply not lose them.
An honest look at the Spear's least conventional pairing — what it's genuinely good at, and what it gives up to get there.
What the build is
The Wand and Tome is the game's support weapon: Swift Healing and Fountain of Life to sustain, Blessed Barrier and Invincible Wall to absorb, and a curse suite — Curse Explosion, Touch of Despair, Cursed Nightmare, Karmic Haze — that debuffs enemies while you do it. Its passives include Vampiric Contract and Selfless Soul. The Spear contributes reach, Gale Rush, and Ignite: critical-hit stacks that detonate at ten for area damage. The pairing works because curses and Ignite are both damage-over-time pressure, and because Wand sustain lets you stay in the reach range where the Spear is comfortable.
Why players run it
- Self-sufficiency — Wand sustain plus Spear reach makes it one of the safest solo builds in the game.
- Stacked pressure — curses and Ignite are both ramping damage, and they ramp together.
- Group utility from a melee slot — you can top up allies without leaving the fight.
- Genuinely off-meta — very few players have a read on it.
How to play it
Wisdom leads because it governs how long your curses last and how quickly your heals come back, and both of those are the reason to run this build in the first place. Strength second, for the health pool that lets you sit at spear range and absorb what comes back. Dexterity is genuinely third here, which is worth saying because it's the one Spear build where Ignite is a supporting mechanic rather than the main event — your damage comes as much from stacked curses as from the detonation. Play it as attrition. You will not win a burst exchange, but you can outlast almost anyone, and in extended fights the combination of curse pressure and self-healing wins engagements that faster builds simply lose on stamina.
The honest trade-off
✓ Why to run it
- Outstanding solo sustain — very hard to kill in a straight fight.
- Curse pressure and Ignite stack into serious sustained damage.
- Can support allies without abandoning your own position.
- Rare enough that opponents misplay against it.
△ Honest caveats
- Slow to kill — no burst window worth the name.
- Wisdom/Strength split means slow gearing and a low damage ceiling.
- Ignite underperforms because Dexterity is your third priority.
- Neither a full healer nor a full DPS — groups may want you to be one or the other.
Kit for an attrition build
Long fights mean long sessions and a lot of reactive button-pressing. Comfort is the equipment priority here, not raw speed.
Quick answers
Is the Voidlance good in Throne and Liberty?
It's a strong self-sustain build and excellent for solo play, but it kills slowly. It wins extended fights through attrition rather than burst, which suits some players and frustrates others.
What stats should a Voidlance prioritize?
Wisdom first for curse duration and cooldown speed, Strength second for the health pool that lets you hold reach range. Dexterity is third here, unusually for a Spear build.
Is it a healer?
It has the full Wand kit and can support a group, but its throughput is below a dedicated healer pairing. Think of it as a bruiser that can heal rather than a healer that fights.
Is it good for solo play?
It's one of the best solo builds in the game. Self-healing plus Spear reach means very little in the open world can actually kill you.