The Invocator is the most flexible caster in Throne and Liberty. Staff and Wand and Tome both scale off Wisdom, so you can shift from healing to damage between fights — or mid-fight — without a single wasted stat point. Elemental damage, curses, debuffs and heals all live in the same build, and that adaptability is exactly why it holds a place in the upper tiers.
One stat, two full magic kits, and the freedom to decide what you are on any given pull. Here's how it works.
What the build is
The Staff supplies elemental artillery — Ice Spear and Icebound Tomb for control, Serial Fire Bombs and Inferno Wave for ground damage, Chain Lightning and Judgment Lightning for multi-target work, Infernal Meteor for the finisher, with Mana Amp and Frost Master beneath. The Wand and Tome supplies support and curses — Swift Healing and Fountain of Life to sustain, Blessed Barrier and Invincible Wall to absorb, and Curse Explosion, Touch of Despair, Cursed Nightmare and Karmic Haze to grind opponents down. Both run on Wisdom, which drives mana, cooldown speed and buff/debuff duration — meaning every point makes you better at everything you do.
Why players run it
- Single-stat scaling — Wisdom powers healing, curses and elemental damage alike.
- Fill whatever the group lacks — you can be the healer today and the damage tomorrow.
- Curses plus elements — sustained debuff pressure alongside burst spells.
- Strong sustained output — high cooldown speed from Wisdom keeps everything rolling.
How to play it
Wisdom is effectively your only stat, and that simplicity is the build's real strength — you are never choosing between being a better healer and being better damage, because the same number does both. Take Perception second so your curses and debuffs land on geared targets. The judgement call in this build isn't gearing, it's role: decide before each fight whether the group needs a healer or needs damage, because trying to do both simultaneously in a hard fight usually means doing neither well. The weakness is the same as any cloth build — almost no health and no escape — so positioning is the whole defensive plan.
The honest trade-off
✓ Why to run it
- Perfect stat efficiency — nothing you invest is ever wasted.
- Can fill a healing slot or a damage slot as needed.
- Excellent sustained pressure through curses and cooldown speed.
- Very strong in PvE and useful in almost any group composition.
△ Honest caveats
- Extremely fragile — cloth armour, low health, no escape tool.
- Master of nothing — outperformed by dedicated healers and dedicated nukers at their own jobs.
- Cast times make it awkward against highly mobile opponents.
- Needs a group to shine; solo it's slow and vulnerable.
Kit for a caster
Two full spell kits means a lot of bindings, and swapping between healing and damage mid-fight means reaching all of them quickly.
Quick answers
Is the Invocator good in Throne and Liberty?
Yes — it's one of the most flexible builds in the game. Both weapons scale off Wisdom, so it can shift between healing and damage without wasting a single stat point.
What stats should an Invocator prioritize?
Wisdom, almost exclusively. It drives mana, cooldown speed and buff/debuff duration for both weapons. Perception second so your curses land.
Is it a healer or a DPS?
Either, and that's the point. Decide per fight based on what the group needs — but pick one, because splitting your attention mid-fight tends to mean doing neither job well.
What's the main weakness?
Fragility. It's a cloth build with no escape skill, so it depends entirely on positioning and on a group that keeps threats away from it.